Animation: How to Get Started
An AI assistant was asked how to get started as an animator and here is the response!
π¬ 1. Understand the Types of Computer Animation There are a few main categories:
- 2D Animation (like traditional cartoons or motion graphics)
- 3D Animation (used in films, games, and simulations)
- Stop Motion (which might appeal to you as a sculptor)
- Motion Capture (used in realistic character animation)
π§° 2. Learn the Tools of the Trade Here are some industry-standard tools to explore:
For 2D Animation:
- Toon Boom Harmony
- Adobe After Effects
- Krita (free and open-source)
For 3D Animation:
- Blender (free and very powerful).
Since Blender is free and covers modeling, rigging, animation, and rendering, itβs a great place to start. - Autodesk Maya (industry standard, but expensive)
- Cinema 4D (great for motion graphics)
- Blender (free and very powerful).
π 3. Take Online Courses or Tutorials Some great platforms:
- YouTube (tons of free Blender tutorials)
- Udemy (affordable, project-based courses)
- Coursera or edX (more academic, sometimes free)
- Animation Mentor or CG Spectrum (professional-level training)
π¨ 4. Start Creating
- Begin with small projects: bouncing ball, walk cycles, simple character rigs.
- Share your work on platforms like ArtStation, Sketchfab, or Instagram.
- Join communities like Blender Artists, r/animation, or DeviantArt.
π 5. Combine with Your Sculpture You could even scan your sculptures and animate them digitally. That could be a unique niche for you!